AI 生图提示词:Do this for Sydney: <instruction>  1. Semantic Inference:   Input A is a Major C

提示词

Do this for Sydney: <instruction> 1. Semantic Inference: Input A is a Major City or Urban Environment (e.g., New York, Tokyo, Venice, Dubai). Deconstruct the city to generate 3 Miniature Assets : The Skyline (The Crust): Identify the specific architectural style and density. (e.g., New York -> Grey/Silver skyscrapers, blocky grid. Venice -> Terracotta roofs, palazzos. Dubai -> Glass towers, sand). The Artery (The Divider): Identify the primary infrastructure that splits or defines the city. (e.g., An asphalt multi-lane highway, a winding blue river, a train track, a canal). The Details (The Life): Identify tiny micro-features to pepper the surface. (e.g., Tiny cars on the road, boats in the water, patches of green parks). 2. The "Immutable" Container (The Handheld Planet): Goal: "Micro-World" Forced Perspective Photography. The Scale Anchor: A realistic Human Hand (palm up, fingers curled slightly) dominates the bottom foreground, cradling the object. The Object: A perfect, self-contained Sphere resting in the palm of the hand. The Background: A soft, out-of-focus, bright sky or blurred urban horizon to contrast with the sharp details of the sphere. 3. The Topography (The Globe Geometry): The Surface: The entire surface of the sphere is covered by the "Skyline" (Step 1). The buildings grow outward radially from the center of the sphere, pointing in all 360 directions (like spines on a sea urchin). The Cut: The "Artery" (Step 1) wraps visibly across the front face of the globe, dividing the dense architecture. Design Note: The road/river should curve smoothly with the shape of the sphere, emphasizing its roundness. 4. Visual : The Materiality: The city should not look like a photograph mapped onto a ball; it must look like a highly detailed Physical Architectural Model. The buildings appear to be made of carved grey plastic, resin, or painted wood. The Density: High "Horror Vacui" (fear of empty space). The surface is densely packed with tiny, distinct building blocks. 5. Lighting : Lighting: Soft Natural Daylight. The light source comes from above/behind, catching the edges of the tiny skyscrapers and casting micro-shadows into the "street canyons" of the globe. Depth of Field: Macro Photography. The fingers holding the globe and the front surface of the city are in sharp focus. The edges of the globe curve away into a soft blur, and the background is heavily blurred (bokeh). Output: ONE image, 1:1 Aspect Ratio, Photorealistic Macro Photography, "Tiny Planet Diorama" aesthetic, High Scale Contrast. </instruction>

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